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101. More detailed damage system - in Player Features and Ideas Discussion [original thread]
Your modules can take damage once your ship starts taking hull damage. It usually isn't much, and never comes close to shutting the module off, but the mechanic is there already. No one notices though because by the time you take hull damage you'...
- by Bohneik Itohn - at 2014.07.22 22:58:00
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102. Blood Raider Skins... - in Player Features and Ideas Discussion [original thread]
Lothras Andastar wrote: If you're playing zoomed in enough to see your ship you are playing the game wrong. I love these comments, implying the person has never sat in a POS or station for more than 5 seconds, nor right clicked and looked a...
- by Bohneik Itohn - at 2014.07.22 18:56:00
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103. Donation feature: getting PvE players involved in the sandbox - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: You ... you need to just take a moment to look into the guy whose ideas you are supporting before you continue this embarassing series of posts, friend. Or just learn to read good, because dozens of reasons this idea is braze...
- by Bohneik Itohn - at 2014.07.22 17:28:00
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104. Target Spectrum Breakers on DST - in Player Features and Ideas Discussion [original thread]
Bleh, why'd you have to go and get me curious? Shame there isn't room for tackle on an Impel... Cold OH'd Tank Fully OH'd Someday I might fly one of these...
- by Bohneik Itohn - at 2014.07.22 15:57:00
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105. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
Fact: Keeping the camera on your ship and staying zoomed out will still give you a better perspective of any leaving ship's heading than if the camera were fixed on the point where the ship used to be.
- by Bohneik Itohn - at 2014.07.22 14:05:00
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106. Donation feature: getting PvE players involved in the sandbox - in Player Features and Ideas Discussion [original thread]
I never considered throwing isk into a bottomless pit of destruction "hoarding". What a novel perspective. Doesn't matter, all of your teeth gnashing will just convince the Grr Goons crowd that this is a great idea, since you haven't provided any...
- by Bohneik Itohn - at 2014.07.22 13:34:00
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107. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Bored with all of the cap pilot whining going back and forth. Your personal woes are just a small part of the issue. Sit down. Free intel is still a bad idea. I have hundreds of people on my watch list that aren't too happy with me. With a single...
- by Bohneik Itohn - at 2014.07.22 13:21:00
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108. Target Spectrum Breakers on DST - in Player Features and Ideas Discussion [original thread]
Sure, sounds good to me. I am all about the idea of giving industry players less ways to hide from gankers and more ways to frustrate the almighty crap out of them and make them look like idiots.
- by Bohneik Itohn - at 2014.07.22 12:56:00
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109. Donation feature: getting PvE players involved in the sandbox - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: In a long list of hopelessly naive statements you have made about human nature, this is (maybe) number one of them all. Context: Gevlon was scammed over and over by TEST, who abused his hopelessly lax 'donation' idea in the F...
- by Bohneik Itohn - at 2014.07.22 12:41:00
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110. Blood Raider Skins... - in Player Features and Ideas Discussion [original thread]
All they really need to do is grab the current skin in their ship painting tool they demonstrated and rotate it. Since it allows control over all of the layers individually I imagine they could do this without changing any of the details. The sym...
- by Bohneik Itohn - at 2014.07.22 01:50:00
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111. Adjustable lighting for avatar creator. - in Player Features and Ideas Discussion [original thread]
I've had this problem too. +1 I also think lighting for the Avatar would be pretty spiffy. Instead of the ugly jump animation Avatars could get a glowing halo that shines down from the heavens and makes all of the surrounding subcaps sparkle radi...
- by Bohneik Itohn - at 2014.07.22 01:46:00
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112. Flashing Watchlist - in Player Features and Ideas Discussion [original thread]
How about... Removing the watch list altogether?
- by Bohneik Itohn - at 2014.07.21 20:40:00
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113. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Not on an Interceptor warp out. - Anyway its hairsplitting, the fact remains, every secondmore counts to narrow down the possible destination and where maybe it could eb 1 out of 8 very close points it could be one of only...
- by Bohneik Itohn - at 2014.07.21 20:10:00
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114. Turning Rogue Drones into the monsters they deserve to be. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Replicators!! If you don't kill one special drones very quickly, you will have to deal with so much more drones... POOF And lotsa pve tears No PvE tears, just a new use for a target spectrum breaker and smartbombs, and a ...
- by Bohneik Itohn - at 2014.07.21 20:01:00
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115. The future and immersion - in Player Features and Ideas Discussion [original thread]
Yay for aesthetics. However, if you really want Eve players to agree with you on improving immersion, you're going to have to suggest CCP start producing fleshlights in the shape of the various ships. That's just about the only type of immersion...
- by Bohneik Itohn - at 2014.07.21 18:28:00
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116. Drones*Y Increasing Drones in space without Increasing server drain... - in Player Features and Ideas Discussion [original thread]
Sara Tosa wrote: Velicitia wrote: Thing is, this would only be "useful" for people zoomed in far enough to see the models (assuming they're even turned on in the first place). Zoomed out to where you're only seeing brackets, and nothing cha...
- by Bohneik Itohn - at 2014.07.21 18:24:00
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117. [Sov] Multiplicitive sov bills - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Bohneik Itohn wrote: You want to break up the blue donut? Leave them alone. Let those thousands of capital and supercapital pilots stew in null sec for a few months with nothing to do and see which part of the blue do...
- by Bohneik Itohn - at 2014.07.21 18:03:00
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118. Can we get a gamma setting for the game? - in Player Features and Ideas Discussion [original thread]
There's no reason not to put a gamma setting in Eve. Visibility can change from minute to minute, and can often be related to conditions that have nothing to do with your settings or hardware. Alt-tabbing to change my drivers or keeping the driver...
- by Bohneik Itohn - at 2014.07.21 17:54:00
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119. Can we get a gamma setting for the game? - in Player Features and Ideas Discussion [original thread]
S, M, L, or XL? Gamma settings would be nice. Some laptops do horrible things to visibility in various lighting conditions
- by Bohneik Itohn - at 2014.07.20 23:23:00
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120. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Auduin Samson wrote: I would be fun if you could move anchored objects with a tractor, but I think that would introduce a whole host of new balance issues. Anchored objects and deployables? I would spend days doing nothing but scanning down...
- by Bohneik Itohn - at 2014.07.20 20:05:00
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